Lecture Series "Games and Society"
Reflexiv
Gesellschaft & Demokratie
Wirtschaft & Organisation
54% of Germans play computer games at least occasionally. Games are described as the communication medium of the information society. Many people derive their worldview from computer games. Therefore, in this lecture series, we want to examine the social impact of games, for example:
- Games as a communication medium
- Learning through games
- Gaming as an economic factor
- Shaping politics through games
- And much more
Objectives & Competences
Reflection on the medium of gaming
- Knowledge of computer games as factors influencing society
- Analysis of one's own participation